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Speaking as a developer this isn't a good thing. At all.
I'm in Kent for a couple of weeks so haven't been reading or posting on forums much. So here's my take on the Cosmos so far:
1) It's too expensive. AGAIN. HTC don't seem to learn their lessons.
2) Whatever idiot decided to make the headset trackable but NOT the controllers needs to be sacked. Today. So you spend 700 quid on the headset and controllers, and you already have the base stations from your Vive. But if you want motion controllers with 360 degree tracking you're stuck with your old Vive wands or the ridiculously overpriced Index Controllers.
How much effort would it have taken to put LEDs AND light sensors on the bloody things? So that you can use the Cosmos Controllers or the Vive or Index controllers with perfect 360 degree tracking? Have the LEDs always on when you're using them without base stations and turn them off when you're using them.
3) As I've mentioned above being able to run the thing with a mobile phone from the perspective of a developer is a nightmare. With the Quest and Go you have a set amount of processing power to deal with that's set in stone. With mobile phones you not only have different people with different specs you also have compatibility issues too. Just take a look at app reviews, loads of people will give bad reviews because their phones aren't compatible.
4) It'll sell more than the Index if the tracking isn't a pile of old pants but Oculus will continue to lead the way in terms of sales with the Rift S. Both HTC and Valve need to cut the price of their headsets by 200 dollars/quid to compete. |
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