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"The second main difference is a negative, but I don’t really know how to explain why it happened. During my demo with Swords of Gargantua I was able to fight off enemies just fine by blocking, parrying, and generally playing like normal. Then I did a little test where I held my arms behind my head, below my neck, and waited a few seconds for tracking to fully be lost, then slowly moved my hand back in front of me. On Rift S the controllers are very quick to return into view and snap back in place, but on more than one occasion it took a full two seconds or more for it to happen with Cosmos."
(Just completing that for you). |
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