Sega Mega Dave
Publish time 27-11-2019 05:28:50
I know someone with 2 GTX 580s that need selling. data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
Sega Mega Dave
Publish time 27-11-2019 05:28:50
More will invest now it has multiplayer, im sure many were waiting for that.
pigginbacon
Publish time 27-11-2019 05:28:50
Yeah I saw your listing Dave but my case just isn't big enough for 2 cards unfortunately.
Sega Mega Dave
Publish time 27-11-2019 05:28:50
Buy one then data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
pigginbacon
Publish time 27-11-2019 05:28:51
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
TJP75
Publish time 27-11-2019 05:28:51
Anyone elses framerate tanked with the last 2 updates?
I'm usually getting 90fps when hotlapping with all settings at their maximum and now I'm lucky to get 50fps or 60-ish with shadows and reflections on their medium settings.
IRobot
Publish time 27-11-2019 05:28:51
I don't think fps has changed much for me. I'm getting 49fps average with everything maxed out in clear weather time-trial (GTX570).
59fps if I set shadows and reflections to medium.
CAS FAN
Publish time 27-11-2019 05:28:51
Gave the latest version a good go this evening (just running time trials) and it's certainly improved and was good fun. The new tyre model reminds me of Forza's a bit and feels quite good but still has a way to go to get up to rfactor 2's.
The physics were pretty good, although I'm not sure what caused this...
VfU42V_j_VQ
No problem with the frame rate on my 480gtx and with most things at ultra I was getting a good 60fps at 1080p.Looks great as well with some nice track visuals and some good car models.
TJP75
Publish time 27-11-2019 05:28:51
I believe the heavy data logging of one of the builds was killing performance - current build is back to normal 8)
New build also available:
Build 329 (23/10/12, Team Member )
Render:
* Calls to feed bridge from physics are called each frame now - even with the same time stamp - should avoid missing dynamic objects which appears after some car proximity
* SObjectData::ChooseDataSlot - overwriting of newest discontinuous slot avoided
Online:
* Removed legacy debug MP code
Ghost System:
* Changed logging to go to a separate log file, which will be created in Gold build as well
* Fixed stat submit, so that it doesn't happen while the race is still active (as far as the ghost system is concerned). This prevents the system from asking to upload a ghost before the ghost system knows about the ghost
Tracks:
* Belgian Forest Karting Circuit: Fixed materials
* Wisconsin Raceway: New textures
* Wisconsin Raceway: Added new neon sign
* Wisconsin Raceway: Added latest assets
* Belgian Forest Karting Circuit: New textures
* Connecicut Hill: Added new textures for Skip barber building
* Wisconsin Raceway: Renamed some assets textures
* Northampton: Merged latest assets
* Derby National: New export with latest stuff
* Derby GP: New export with latest stuff
* Eifelwald: New export
* Eifelwald: Added stoneblock textures
Sega Mega Dave
Publish time 27-11-2019 05:28:52
Game doesn't run great with crossfire, not bad but not great.
Online was lag free but as with every game if you play with strangers its just a crash fest on the first few corners.
Pages:
1
2
3
4
5
6
7
8
[9]
10
11
12
13
14
15