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I believe the heavy data logging of one of the builds was killing performance - current build is back to normal 8)
New build also available:
Build 329 (23/10/12, Team Member )
Render:
* Calls to feed bridge from physics are called each frame now - even with the same time stamp - should avoid missing dynamic objects which appears after some car proximity
* SObjectData::ChooseDataSlot - overwriting of newest discontinuous slot avoided
Online:
* Removed legacy debug MP code
Ghost System:
* Changed logging to go to a separate log file, which will be created in Gold build as well
* Fixed stat submit, so that it doesn't happen while the race is still active (as far as the ghost system is concerned). This prevents the system from asking to upload a ghost before the ghost system knows about the ghost
Tracks:
* Belgian Forest Karting Circuit: Fixed materials
* Wisconsin Raceway: New textures
* Wisconsin Raceway: Added new neon sign
* Wisconsin Raceway: Added latest assets
* Belgian Forest Karting Circuit: New textures
* Connecicut Hill: Added new textures for Skip barber building
* Wisconsin Raceway: Renamed some assets textures
* Northampton: Merged latest assets
* Derby National: New export with latest stuff
* Derby GP: New export with latest stuff
* Eifelwald: New export
* Eifelwald: Added stoneblock textures |
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