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@Thug that Mythos of the World Axis is exactly what I'm talking about.
The 1st person for VR seems obvious but not actually moving around, not experiencing physical feedback, not actually holding a weighty sword / gun, etc. is a problem. The third person makes everything more real but leaves the player as an observer, meaning the gamepad you're holding still makes sense, actual movement being limited to moving in / out still makes sense (and doesn't induce nausea).
As cool as it sounds, I don't think we really want to be the guy swinging the sword and limit the gameplay possibilities due to being an ordinary human with no training and muscle fatigue. We want to be directing the super hero of legend to expertly and swiftly carve up the monsters. |
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