|
Mostly the cable bandwidth and the upscaling chip in the headset itself that struggles to synch at 90, but from the letter they now have stable 82hz, and can mostly get 85hz to run.
So I'm honestly not ruling out full 90hz yet, but yes cable bandwidth might just be the real problem, and until we get HDMI 2.1 GPU's And even that would be at the limit for [email protected]
As for fps I'd be very surprised if anyone showed a game on rift or vive that doesn't dip below 80fps, before triggering ASW, in some situations so I don't think they have all that much to croon over, seriously even if the 8k 'only' has a render target of 2560*1440 that is nearly 3x times that of either vive or oculus comparing panel to panel.
We are seriously at the limits of cable bandwidths here.
I believe this issue is largely cleared up, and perhaps claiming 90hz was a little optimistic on the kickstarter, but they are really not far from it, if they reach 85hz I will consider it accomplished.
Now I'm back to worrying about black levels, ok those might not be as stellar as the rift, but I choose to remain somewhat optimistic. |
|