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Every time I hear 'No Man's Sky' being whispered on the winds I get a little flutter of excitement wash through me. This game just looks incredible [The graphics aren't up to much just yet, and they realise this too]. I can't believe people at EA would shoot him down, "At EA, where I used to work, not that anyone would greenlight it but if you would pitch the game one of the biggest things people would say is with our 200 people team we couldn't do this."
Now, a team originally starting off as 4 has over doubled in size and become 10, to deliver this incredible game. It just goes to show that you don't need a team of 200 drones to deliver an exceptionally new & fresh IP - Look at Watch_Dogs, Aiden Pierce has about as much character/personality as an unpainted fence. How couldn't the team at Ubi generate a decent character, with a decent storyline? His niece died, and his sister is more over it than him? Why not make it his daughter that way it would have made more sense?
Were they trying to recapture the emotion of The Last of Us? (Aiden as a surrogate-father?) They didn't quite get there.
But I digress...
Talent such as his would be wasted at EA; as above, they kill creativity. EA are the ambition killers, they're the game-domain equivalent of an abortion clinic for fresh-new developers. Yet they're complete, unfaltering, undeniable experts in recycling, but the only issue is, they're not doing the planet any favours by doing so.
EA is the kind of place a washed up, brainless-droning husk of a developer should work. Whom has nothing more creative to offer than an extra freckle on Suarez's face in Fifa 16 and an extra crease on Fat Ronaldo's chin in the World XI team.
Although, I'm glad EA did decline his title (if he did pitch it to his bosses) and have zero input on this game. Else it would be released already, with more bugs than a Chinese takeaway in Hull. |
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