|
I think base building is for now purely aesthetic, I just currently have a few blueprints of foundations with guns/stash/chems on them and call them into existence when I need them. You can move your basecamp around but it costs some caps.
The coming bulldozer function may make larger bases more viable as everything gets in the way of placing a fully built building.
Faction vendors have pooled caps and auto regenerate every day or two, so there is a hard limit on how much caps you can get.
Watch out in picking up too much ammo for guns you never use as it eats up valuable carry space, later perks can reduce the weight of just about everything.
No trolls so far mostly those participating in events, seen some people launch nukes at parts of the map, a few wanted bounty's on players who have killed someone.
Some people must be playing this game like crazy, I'm only around level 19 and have already seen lvl 80 and 90 players. Maybe it levels up quickly but I would have thought it would slow down the higher you go.
You have to read/use plans in your pipboy notes section to learn them, it's not automatic, I wasted some caps on buying something I already had without realizing it and you have to have the right perk cards enabled to actually craft those items after learning them. Annoyingly you cannot sell ammo or even duplicate plans to vendors nor do they warn you about what you already own.
Capturing workbenches also unlocks plans, the overseer log quest stashes are the main way to get core plans, some are given as rewards for in region quests. |
|