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I see, you're talking about focal length tracking and lateral movement tracking. The latter is nothing to do with 3D though, merely motion tracking, the former is some way off even for military application (and in truth matters suprisingly little in non AR applications like this).
OK, so at present, the developer units 'only' have 6DOF (degrees of freedom), this excludes lateral / positional tracking. This is the biggest missing component IMO, apart from the obvious panel resolution limitations, and Oculus (Palmer Luckey specifically) have pledged to address this for the consumer models.
To a certain extend, 3D is a distraction from the power of this HMD. Yes it offers better 3D clarity and separation than any consumer system out there (a lovely, clean and unobscured feed to each eye) - but even without 3D, the FOV of this unit plus the fantastically low tracking latency (still to be lowered for the consumer version) is still the most compelling aspect.
So yer, it's cool.
Edit: For reference, the optics in the Rift allow your eyes to focus on infinity, and is therefore very comfortable for your eyes / brain. |
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