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I thought I would try and write up a few words about this game, as I really enjoy the ARPG games and played through most of them (Diablo I & II, Titan Quest & IT, Torchlight I & II, Van Helsing, and only don't have D3 due to cost - though this may change when the patch comes) and for me, the Daddy of them all has been Titan Quest. I probably sunk 200 hrs in that and Immortal Throne (they don't show on my Steam games as I had them pre-steam and loved the game so much I rebought them on Steam) and played through the game on all three difficulty ratings.
So how does Path of Exile square up to these other great ARPG's? Bloody good actually.
Really bloody good.
Graphics
The effects on everything are superb, the gem levelling, the elemental attacks, the frozen or burning mob/player effects, the animations for mobs blinking, tunnelling, dissolving, ghosting, all of it. The backdrops for locations (towns, villages, caves, forests, battlegrounds) are lush with a huge amount of detail, the characters look excellent, with a large amount of clothing variants.
Maps
Excellent. How many ways can you actually put dead ends into a seemingly open ended area? You will be surprised, and they do it very well. With some much detail, the minimap adds yellow 'corridors' to show connecting areas in case the foliage or camera angle is in your way, and there are plenty of variations - cave textures are repeated more often than not, but I suppose its quite hard to come up with new ways to portray rocks, so I will let them off that.
Mobs
A Huge amount of variation with the usual casters, fighters and ranged mobs, and then mixed abilities, casting, teleporting, swarms, etc. There is a nice mix of normal and yellow bosses, and then end of act bosses. I think I would have liked to see more 'bigger than yellow but less than end of act bosses' like in TQ, but other than that, jolly good indeed.
Skill Tree & Classes
Ah, the bread and butter of all ARPG's, the skill tree. This is where PoE fails, as it has no skill tree at all! Instead, it has a freaking skill WEB. No mere tree for this game, but a spiders web that depending on class, your start point changes. You gain skill points per level and for completing some quests and you can customise your (one of 6) classes to a stupid amount of variations. I thought TQ ability to combine two classes and then pick and choose from their respective trees brilliantly varied, but this is something else.
Loot
Ah, the loot. You want to pour of the minute of the items found, min/maxing to gain resists/hp/regen/dps? You will spend hours doing so. You want the ability to create and improve items? You will spend hours doing so. You want to take your item as you like the look of it, wipe it, and new stats, add sockets and reforge links? You will spend hours doing so.
Like most other ARPGs, you never seem to find the right item for your class, but this only makes you want to farm and then replay the whole game again on the next difficulty. There are sockets to add spells and effects to your attacks, and gems to improve the quality of the items - so the combinations of items available is staggering.
Overall
So add them all together and what have you got? A cracking game, and even diehard 'nothing will beat Titan Quest' ARPGers will admit that this is fantastic. The game itself is free, and you really do not need to spend a penny to enjoy it - I may drop some money on it to say thanks rather than any real need to want a shiny effect on my hat or glowing footprints (even though they do look smart) A fourth act or more locations per act may have tipped it over the edge, but this is right up there, surpassing both Torchlights and Van Helsing, and right on the tailcoats of TQ.
There is simply not an excuse to not download this on Steam right now. |
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