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I've been playing this for 3 days now and i am liking it. It's a bit confusing early on with all the different stats on weapons/armour but RPG games are meant to be confusing and complicated, otherwise they're just lightweight *cough*Diablo 3*cough*
The passive skill tree is just.... wow. Never seen a skill tree that massive before! OK so a lot of things are duplicated but still, wow!
I commend their decision to remove currency from the game completely, as for one it makes no sense for a prison island to have money in it, and also it to some point curtails my need to pick up every single item just for the money i can get from vendors. My only complaint would be that so far, when i trade in magic or rare items, the vendors always seem to give me orbs that i don't want (mainly the one that randomizes the magical attributes of an item) so i have an abundance of those and none of the others..
I also like and dislike the randomization of the levels, because while it makes it more of a challenge having to find the exit each time, it does destroy the realism a little bit (if realism is the right word for a game dealing with magic, walking skeletons etc)
Seems they didn't account for how popular this open beta would be however, as the last two days they've had a lot of problems. Yesterday I had to queue for half an hour to get in to play it, and today they've shut down the servers entirely without warning, just after i got a cool new spell, so i bet i won't have that when the servers come back up.. |
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