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The VOID VR... DIY solutions?

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2-12-2019 05:35:17 Mobile | Show all posts |Read mode
If you've never seen The Void VRs stuff, its basically location based multiplayer VR Where there is a physical wall where the virtual wall is. Get it? I work for a university lab that is exploring doing this on the cheap and I have no  idea where to start. We can create a back pack VR sytem with either the Vive or Oculus pretty easy, but how do you move beyond the limit of their tracking bounds? We have a 12 camera Optitrack mocap system but then you have the issue of circumventing the headsets built in tracking solution and do you wire all the cameras to the VR backpack??... UGH! I'm really lost. Does anyone have any ideas?
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2-12-2019 05:35:18 Mobile | Show all posts
Your best bet would be to use a Quest headset instead of a Rift or Vive. No need for a backpack, no limits of tracking bounds and cheaper to do.
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 Author| 2-12-2019 05:35:19 Mobile | Show all posts
Thanks for the reply. The problem then is multiplayer. The other players need to be tracked (walking bodies) while moving. Thinking out loud; I might be able to do that with a Optitrack plugin for unity, but then how are the cameras connected to the HMD where the game build is?
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2-12-2019 05:35:19 Mobile | Show all posts
No idea, not much experience with Unity or multiplayer games unfortunately.

Your best bet would be to ask in the Unity forums I reckon, or in the Developer forum at Oculus.
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