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But the Rift has spot on tracking too and roomscale (just setting the record straight, in case people think it hasn't because of your statement).
Ok, the sensors do need plugging in to USB, but the Vive needs plugging in to wall sockets, so they both have their plus/minus points. Also they Rift sensors are small discrete, where the Vives are massive in comparison.
In fact, if you (not you personally) are bothered about sensors then go for the newer Oculus Rift S with inside out tracking. |
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