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it isnt.
12 months or so ago (christ or was it more?) oculus demoed a prototype with 140 degree fov, high res panels and screens which moved forwards and backwards depending on where you focussed your eye (it also supported foveated rendering).
the latter was not finished yet so no way that was ready for prime time but technically the rest was all feasible. this was in a package the same size as the rift CV1.
oculus were clear however this was a development prototype.
since then the guy behind it has quit, with speculation being because oculus were not interested in pushing the high end and going instead for the riftS.
i think that about sums up the state of play.
oculus have the runtime, the software and the technical skills to release a headset which could easily go toe to toe with the valve index imo.... (and beat it in some areas) and i dare say for a cheaper price, but oculus at the moment are focussing on bringing the cost of entry down rather than pushing the envelope. its a sensible decision imo.. enthusiasts alone wont keep vr alive...
but as I *am* an enthusiast i would much rather they release the rift S for £399 and a rift X for say £599 or £699
but i aint oculus and it aint my money on the line. |
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