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IF the comment is correct (I have not checked) I think you need to take a step back and rethink.
it is on Valve to build in support of open XR NOT the other way around. Oculus have build openXR support into their newest driver, MS (were the 1st) to build openXR support into theirs.
the point of openXR is that when i buy a game on steam i wont need to worry if it is a steamVR title or a native oculus supported title, so long as it supports OpenXR I will be golden.
For me the question is however is this oculus headset support for openXR or is it the option for developers to support openXR on oculus store games. (oculus headset support of openXR is nice to have.... but store support of openXR could be game changing for VR HMD users and will mean that I will be done buying any VR games from steam unless in a fire sale or store exclusives.***
**** This is making the assumption that valve WILL support openXR on their headsets... I think they will, but at that point IF they dont, well that will make valves stance on truly open headsets able to run software from other stores natively absolutely clear. |
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