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Theres no doubt in my mind that Valve's VR games will be top tier. I base this on Portal 2 (their last good game) and Aperature Hand labs which in 5 minutes exhibits the character, flare and beautiful comedy Valve can do seemlessly.
One thing I'm kinda getting bored of from Valve though is the whole portal 2 kind of humour and aesthetic. I hope they go back to TF2 and Half Life.
Anyway all Valve need to do is basically release their big 3 pancake games in VR form.
1. Team Fortress 3 VR
2. Half Life 3
3. Portal 3
And they have won the VR market over 10x over. Masses of PC users will switch to VR to play those games after crying about Valve leaving them in the dust; they'd be that good.
Its clear valve have grown tired and out of ideas on how to further 2d/pancake gaming, so why not just move on completley to VR at this point rather than releasing card games on steam?
However, I just think Valve are arriving a little late to the party games wise. Oculus seem to at last be paying decent studios to make great games as evidenced by Asgards Wrath, and most likely Stormland and Lone Echo 2.
Valve's USP IMO is not their superior hardware but the fact they clearly are 100x more experienced than Oculus in making video games. However, quality over quantity only gets you so far. I'm hopping in the next 3 years, they release at least 10 exclusives, which not be possible for them; and if so, I think long term some Valve Index users might feel shortchanged as their Index controllers will likely be unoptimised for a lot of VR games and require new bindings and general PC fiddling to get right.
Where Valve REALLY need to improve is SteamVR. Its just not at or near Oculus Home's standards. Personally I find it quite upsetting as its clearly just a little bit of effort with the UI and front end. It screams to me, just not caring and I don't get why because Valve from a presentation wise can CLEARLY knock it out of the park. Just look at how awesome and beautiful the Lab is.
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I do really hope Valve learn to respect their loyal customer base a bit better though. The way they handled the controller issues with early adopters is just downright unacceptable. At least Oculus (with the white static flash) eventually said its an issue and fixed it in an update. I know valve are eventually RMAing... but I did email them for clarification as I'm about to buy an Index and they gave me a reply which made me decide to wait. |
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