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As i said previously, i think its a vicious circle
The publishers think for whatever reason the PC isn't such a viable platform (Economies of scale, piracy) as the Consoles, also even if a developer wants to include new things on a PC they, are then asked to be removed due to fear that they will upset console owners who realise their new toy isn't really "next-gen" and is 2 or 3 year old tech
The hardware manufacturers (Intel, AMD and Nvidia) currently have no real pressure to push on the performance significantly as hardly anybody is pushing the envelope in terms of engine, in fact the reason for things like Mantle coming about is really so the consoles can perform better as they have dated CPUs
In the past PC Games were always the driver for new technology and performance leaps, even when things like the Playstation 3 and Xbox 360 arrived, when AAA titles were delivered on all platforms most people knew the PC version would be superior due to the fact that the platform is never static and in the 5-10 years a console generation lasts, PC's have likely gone through a similar number of tech evolutions.
The only way publishers will change this thought process, is if nobody buys their titles which are gimped and also if the developers stand their ground |
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