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No worries, I am the same and use vsync and triple buffering as I hate tearing of any kind, being in the fortunate position of games rarely ever going sub 60 is a bonus, but when they do it is only ever to something like the high 50's, plus running at 1440p tearing can be quite noticeable.
Like yourself I've tested a lot of games and found that the above solution is the best fit for me across most titles although I do have a few different setups for certain games as some suffer more than others, yet I've found that only a handful of games offer a decent working ingame vsync option. As you mentioned, games like Borderlands 2 can suffer very badly especially with high levels of physx enabled, so possibly gsync could be the best way forward with titles like that. For the games I have tested adaptive vsync with, they all still suffered tearing frames (and this was on games that I know generally run over 100fps), whether it wasn't working for that game, it is a possibility, but these are all fairly new titles and after just doing a quick test in Batman: Arkham Origins, the frame rate with AS enabled doesn't quite hit 60fps, causing tearing, without vsync, it's over 100fps, so something very odd is going on there.
With regards to NCG, do you not find that the ingame vsync option keeps the game locked at 30fps if your framerate drops to that, as it just wouldn't recover from 30fps for me. Hopefully all those issues will be resolved though when they get SLI enabled, however the bizarre issue with NCG is that frames can drop yet GPU and CPU usage are never maxed out, unless of course they are using physx. |
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