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Once the launch window of any console generation is over and the games start flowing, there isn't a need to buy games on release, maybe multiplayer games where higher numbers are playing around release, but if people aren't playing a few months later, you've probably wasted your money on it anyway.
Clearly the big games, such as red dead, fifa, will tempt people from day one, but a month later these can be picked up less than £40 with first patches released. Anyone with any kind of back catalogue can afford to wait a few weeks..
For a patient gamer like me, I pick up games in sales or via PS , by this time the game is stable or you know its a duffer and can avoid full stop. But it's a viscous cycle, as some devs will see there hard work being reduced to the bargain bin too quickly and will stop them taking risks, look at this months On Rush PS game, only released a few months ago.
Its a strange gen, it can be the most expensive or cheapest era for gaming depending on your attitude to when and where to buy your games. Digital specials on release day are upwards of £100, a few months later (sometimes weeks), standard versions can be in the bargain bin with majority of problems fixed..
The downside for me is I have kids who want the latest shiny when they see the adverts for them. And this is where hype, pre order and all that hulabaloo kicks in. The industry is geared to sell the latest and greatest while the hype is real, as soon as gamers switch habits to wait and see, release day quality will change.
On the flipside, it does seem that some games this year have been great out of the traps, eg, RDR2, Spiderman, God of War, etc. Basically the big single player games tend to fair well, it seems its more often the online games that release with lack of content and bugs too early. The games as a service things really needs to step up its game..
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