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The cosmetic stuff can still be considered a gamble, as there's no guarantee that you'll get items you want.
Pretty Good Gaming on YouTube have been following this for quite a while, and summarising the whole situation.
As I said above, pay-to-win and general MTX don't belong in full priced games.
Having them in free-to-play games is different, as long as they're not loot boxes, which are essentially gambling(this is still being debated in Belgium, Australia and now quite seriously in the US).
The Battlefront situation is one of the most extreme cases.
The whole progression system was locked behind loot crates, and even unlocking characters such as Luke Skywalker and Darth Vader was calculated would take 40 hours per character.
The whole thing got so serious that a Disney boss got in touch with someone big shot at EA and basically gave them a total bollocking.
Even share prices were affected by it.
It's basically bad press for the Star Wars brand this close to a main series film coming out.
But that's just one huge story.
Overall, these chance loot boxes are dangerous for vulnerable people as it is basically gambling.
I'll admit I get a slight rush opening the loot boxes I earn with in-game credits, which in turn are earned playing the game.
That is what these loot boxes are designed to do. To elicit that rush of winning at a game of chance.
You've just unlocked that MP character you've wanted, but there's still one or two others that you want. So instead of grinding out another X amount of hours to earn the credit to buy another crate, you're offered the ability to pay actual money for the possibility of maybe getting that character you want.
Then there's the crap like the resources you needed to collect in Dead Space 3 which allowed you to build new weapons.
The weapon building system was drastically changed from the previous games and built around making people want to buy these single use packs containing resources so they could build their weapons.
Yes, you could find said resources in game, but it would take time, again designed to make people want to take a short cut.
This was a full price, single player game.
These practices have no place here.
I have no issue what so ever with real additional content, like the Shivering Isles in Oblivion(let's not talk about horse armour...), or any of the Fallout 3 add-ons, and even the 2 episodes for GTA IV.
All of these added to the game, giving you extra hours of gameplay.
Fallout 4 did the season pass pretty well too, giving you access to all of the games extra content at a discount compared to buying them all separately.
Gears of War 3 did something similar by bundling all the map packs and the extra story into a season pass.
That to me is DLC done right.
No MTX or loot crate BS. |
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