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2022 will be the start of the next generation, a 4K headset with a 140 degree FOV priced at £600 will bring anyone that bought a Valve headset back to Oculus. And you're assuming that the Index 2 will also have base stations, which is quite a big assumption tbh.
And the controllers being 'worlds ahead' means nothing unless developers actually code for the things. Developers are more likely to code for the lowest common denominator when it comes to finger tracking, index finger pointing, making a fist and a thumbs up. Yes, you'll have a few allowing players to waggle their fingers and counting to five like we've seen but the vast majority of them won't bother. The problem, as I've already mentioned, is that those extra two fingers are pretty much useless in terms of both real world use and gameplay use, same goes for the pressure sensitivity too. |
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