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Yeah, it's constructing each frame on the computer that's the demanding bit. Sending it to the monitor only requires that the graphics cards supports an interface with sufficient bandwidth. And that is generally cheap enough that when new higher resolution connections come out they're rolled out across all GPUs in the same generation.
A monitor only has influence in that for optimal display crispness you'd want the image in a resolution that matches the screen's.
Generally resolution affects how detailed the scene is, while framerate affects the smoothness of movement. If you're playing a submarine sim where everything moves slowly then more resolution, less frame rate is a good trade-off. On the other hand if you're driving a high speed car along narrow roads then the scenery whizzing past in a blur is likely to look better at higher frame rates, rather than with lots of detail. |
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