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Hi. RPGmaker can't do that. Only java can do that, and even then its buggy and messy. Java is compile once run anywhere* (but in reality there are errors etc). You can however use an engine or compiler to compile different standalone for each platform (windows,mac,android...). I dont know about RPGmaker export capabilities but Unity probably supports most platforms among all engines. Here's a good tutorial that will get you started with Unity. It also teaches what you descried (sword, medieval, 3D).
He puts too much code in Update() though so have that in mind.The more code there the laggier the game is, cuz it excutes every frame. |
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